Back to MPSS
Just wanted to share a small update on my development journey.
Convenience Shop Simulator was rejected on the App Store, and honestly, I didn’t feel like making the required changes to get it approved — especially since it was a side project I started to take a breather from my main work. So… I’m back on Mobile Phone Shop Simulator!
The Steam page is now live, and I’ve finished preparing everything for the upcoming demo release. I’m just waiting for Steam to complete the review process. Maybe I’ll tweak a few things in the demo while I wait, or maybe I’ll just release it as is.
Some background: during the pandemic, I released a few small mobile games like Sushi Jump, Escape from Skulls, and Tankies 3D — those were my university days. Since my old Google Play dev account has been inactive for a long time, it was shut down. But maybe I’ll open a new account and publish Convenience Store Simulator on Google Play instead.
I've always had a soft spot for mobile games and apps — I guess it’s because of how compact they feel on a phone screen, and how much more accessible and low-friction they are compared to desktop experiences.
Right now, I’m struggling to get wishlists. It’s been 3 days since the Steam store went live, and I’ve only received 2 wishlists so far 😅
Hopefully that number will grow over time.